fgms 0.11.8
The
FlightGear MultiPlayer Server
project
page_network.cxx
Go to the documentation of this file.
1  /**
2  * \page mp_network MP Network
3  *
4  * The \ref FlightGear MultiPlayer network consists of around 20++ (circa 2013) running servers.
5  * * These servers are public internet facing contributed by various parties.
6  * * Public servers are meant to run permanently on a host, and let players connect to them for free
7  * * Typically there are around 10 to 60 players on the network circa 2013.
8  *
9  * The main Hub Server (\ref server_is_hub ) is currently <b>mpserver01</b>, hosted by \ref oliver
10  *
11  * \section dns DNS
12  * - The mpservers are subdomains of <b>flightgear.org</b>
13  * * eg: mpserver14.flightgear.org
14  * - The DNS entries are maintained by the flightgear-developers
15  * - There is no automated or "official" list at present, but the latest servers are expected to be on the FlightGear wiki page
16  * * http://wiki.flightgear.org/Howto:Multiplayer
17  *
18  * \note To make any changes, or to be added to DNS contact the \ref FlightGear developers
19  * on the \ref fg_mailing_list
20  *
21  * \section HUB Hub
22  * - On the FlightGear Mp network operates the servers in a \b HUB environment.
23  * - This means, that traffic from clients received at 'leave'-servers is
24  * only relayed to a (one or more) 'HUB'-server(s).
25  * - The HUB then sends the data to all known relay servers.
26  * - The HUB-configuration takes some of the traffic load off leave nodes, as they just relay to one (or more) HUB servers.
27  * - Currently mpserver01.flightgear.org is the only hub.
28  *
29  * \image html FGMS-HUB.png "Above you can see the traffic flow in a HUB environment"
30  *
31  *
32  *
33  * \subsection next_dd > Next
34  * * \ref hosting
35  *
36  */